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Starsector game guide
Starsector game guide







If you are aligned to a faction and receive a monthly stipend/salary, your faction may go to war with other factions making Delivery and Procurement missions much harder to fulfill. Absconding with the goods will result in bounty hunters being sent after the player. In this case the goods are provided and the player receives a fee for their delivery. Delivery missions are harder to access and since you must find people in a bar needing the player to deliver a certain commodity to distant markets.As an opportunist, you may wish to use the Delivery mission's commodities to fulfill a Procurement mission, then buying back the goods from different markets to fulfill the original Delivery mission.The most profitiable procurement missions occur when a Planet-wide shortages in a Solar system creates an urgent need for vast quantities of goods within a small delivery window, leaving you very little time to buy the commodites and complete the mission on time.However, the Comm Relay only provides missions from its faction owner so passing by multiple solar systems belonging to different faction in Hyperspace will yield more Procurement missions. Obtaining procurement missions occur when your fleet passes by a Comm Relay while in hyperspace or in real-time when you are in a solar system with Comm Relays. Procurement missions of certain commodities appear via the intel screen.Failure to make the delivery in time will result in a small reputation loss. Both mission types must be done within a certain time period for a profit and a reputation gain. Delivery missions require the player to deliver goods while the Procurement missions require the player to purchase the goods and deliver it as well. There are two types of trade missions, Delivery missions and Procurement missions. The player can often turn a profit from shipping commodities to markets. If trade fleets are prevented from reaching their destination, or accessibility to a market is disrupted, it may experience a deficit of certain commodities. During this period, it is economical for the player to trade in the affected goods.

starsector game guide

The items available on a market are refreshed every 30 days.Įvents such as trade disruptions will sometimes occur, raising or lowering the price of commodities in a market by a large amount. Depending on the commodity in question, demand may be zero e.g. This is particularly marked if the number of units sold exceeds the market's local demand. The per-unit price of a good will rise as more items are bought in a batch, and fall as more items are sold.

starsector game guide

To get around this, the player must take advantage of events and missions, or make use of the black market. The design intent is to prevent players from finding a single profitable trade route and then farming it continuously. This is because every market imposes a 30% tariff on items bought or sold by the player, making buying more expensive and reducing the gains from selling them. The player can easily use markets to purchase needed supplies, fuel, ships and other items, and similarly sell acquired loot there, but buying goods from one market to sell at another is generally unprofitable. More stable markets have higher prices and fewer items on the black market. Each market has a specified population, which determines the magnitude of its supply and demand for commodities, and a stability value that represents the amount of factors such as development and law and order on the planet. Different markets produce different commodities such as food, fuel, ore, metals and machinery, which are then exported to other markets that need them. Trade occurs between markets, each of which can be a planet, a station, or a planet and its associated station. Basics For details of trade between markets, see Economy.









Starsector game guide